The 4th Coming Player's Manual
Character Creation
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At the Enter your name prompt, type
the name of your character. You can use any alphanumeric combination, and
spaces are allowed. Type Enter when ready.

You have the option of playing a male or a female character.
You must enter your choice here. Type Next when you are
ready.

T4C will then ask you four questions which will be
used to determine what kind of character you are going to play. Based on your
answers, the stats for your various attributes will have specific ranges that
make your character a better warrior, rogue, mage or priest. Keep in mind that T4C
has no character classes, and that attributes are often used as
pre-requisites to use certain items, or learn spells & skills.
You can select your answer using the Up and
Down arrows, then pressing Accept when you have
made your selection.
Once you've answered the four questions, you will
see your stats appear. If they are not to your satisfaction, you can press Reroll.
If you want to accept the character, simply type Accept.
You will automatically enter the game at this point.
There are seven main attributes (also called
stats) in T4C. As you go up in levels, you will receive stat points which you
can use to increase one of these attributes. Before you spend your points,
however, you should know what each attribute does in the game.
STR: Strength;
this affects how much damage you do with your weapons and how much weight you
can carry in your backpack. Also, several weapons have strength minimums. Until
you have reached that minimum, you can own the weapon but cannot wield it in combat.
Primary attribute for fighters.
END: Endurance; this affects your hit points (a measure of how
much damage you can take in combat). Some weapons and armors require a minimum
of endurance before you can use them in combat. Useful attribute for everyone.
AGI: Agility; this measures your dexterity and general
nimbleness. It affects a number of thief-related skills. Primary attribute for
rogues; also useful for fighter-types.
WIS: Wisdom; this indicates how wise and "connected" with the
gods and how insightful your character is. Several priestly spells (sometimes
also called "miracles") have a minimum wisdom requirement. Primary
attribute for priests.
INT: Intellect; this measures your character's intellect. Many
spells have intelligence requirements; you cannot learn those spells until your
intelligence has reached at least the minimum value. Primary attribute for
wizards.
KARMA: This attribute starts at 0 (neutral) when you create your
character and goes up or down depending on your actions in the game and the
quests you undertake. You will never know what your exact Karma is at, but your
character sheet gives you a one-word description of what it roughly is. Your
Karma somewhat affects your reputation; NPCs sometimes hear about you and judge
you on what they hear. If you cumulate negative Karma, good folks in the towns
may not be friendly with you. Choose your quests carefully, or you might regret
it later when you change your mind and want to take a different path.
As your character fights courageously--or
cowardly--treacherous foes, he or she will gain experience points (XPs). When
you will have acquired enough experience points, you will gain a level and you
will see a Level Up! sign on top of your character. When you have
achieved a level, you will gain 5 attribute points and 15 skill points that you
are free to spend or to keep for later use. You can distribute your attribute
points by summoning your character sheet (ctrl-s).
How can you spend your hard-earned skill points?
You will have to find a trainer willing to teach you a skill or to sharpen the
skills you already have knowledge of. Usually, the trainers will ask for a
small fee for a training session. Be ready to open your pouch for knowledge
does not come cheap in these harsh lands.
Dying can cause a loss in experience points; the
amount of XPs lost varies depending on whether you were killed by a monster or
another player. The percentage lost is determined by the system operator, so
please contact your provider to learn about these penalties. If your total
experience falls below the amount required for the level you're at, your XP bar
will become black and will remain so until you have regained sufficient
experience to start advancing towards the next level again. Dying many times
can give you a "black bar" for a long while, so don't let monsters
kill you just to be teleported back to the temple.