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 Post subject: Air Mage Views/Ideas
PostPosted: Wed Mar 19, 2008 3:14 am 
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Joined: Wed Feb 20, 2008 7:10 pm
Posts: 1
Amongst the 3 main pvp capable mage class' (Fire, Water, Air) I see a slight flaw in Airs ability to match the other 2. Or maybe it isnt a flaw just an observation of an inbalance?

Mainly dealing with the spells...
Fire have flare and Inferno (Mental)
water simple has Tsunami (Mental)
Air has Vortex of Air as last mental spell which is lvl req. of 43... rest of the spells are physical, which r fine and dandy if u wanna pve, but mental is the pvp spell of choice and Air seems to be at a disadvantage...

Maybe a tweak or 2 to twister? make it mental single target? just an idea floating around up in my head :D


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 Post subject: Re: Air Mage Views/Ideas
PostPosted: Mon Apr 14, 2008 3:26 pm 
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Joined: Thu Dec 29, 2005 5:49 pm
Posts: 25
Hey bro Motus in another post has said he was thinking about maybe making it mantle spell just so u know but i happen to agree with you Air is kinda leaking in pvp such a high lvl to max out in speed & weak to boot for the most part altho fast lvling so it's not really unbalanced it just like every other class has it's draw back

warroirs= melee & a ton of str to do dmg
water= great dmg but slow till in the 160+
archer= great dmg but no ac or ac & super high lvls for dmg
priest= high lvl & healling ur self none stop
fire= high lvl & luck

by fair the only class in char that have a unbalance is water it can own most classes once lvled & alot of the time before lvled with any luck

but that helps out all other classes means player get water res so they can put up a good fight or player learn new ways to over come there foe

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