Amongst the 3 main pvp capable mage class' (Fire, Water, Air) I see a slight flaw in Airs ability to match the other 2. Or maybe it isnt a flaw just an observation of an inbalance?
Mainly dealing with the spells...
Fire have flare and Inferno (Mental)
water simple has Tsunami (Mental)
Air has Vortex of Air as last mental spell which is lvl req. of 43... rest of the spells are physical, which r fine and dandy if u wanna pve, but mental is the pvp spell of choice and Air seems to be at a disadvantage...
Maybe a tweak or 2 to twister? make it mental single target? just an idea floating around up in my head
